Image courtesy of CDA (2012)
As
part of the engagement component of the coursework for EDED20491 this week, I participated
in an activity on the campus wiki. This built on last week's introductory activity in which I added my blog and wiki hyperlinks to the Blog and Wiki URL's wiki.
This week's activity involved the EDED20491 cohort
being divided into four groups and making contributions via an online wiki
about the topic “mobile phones – should they be used in the classroom?”. The
wiki activity required learners to consider and respond to this topic using de
Bono’s ‘Six Thinking Hats’ (Kurwongbah State School, undated).
This
reflection examines a range of learning theories to determine which are most
relevant to the design of this activity. I also reflect on the scaffolding
techniques used, the value of collaborative learning and the lessons I will
take away for designing my own learning activities.
Learning Theory
The instructional design of this
activity included only limited ongoing involvement by the teacher. Given the
lack of reinforcement of target behaviour/s and the open-ended structure which
lacked a pre-defined end result, I do not consider that this forum was
reflective of behaviourist theory (Fasso, 2012). Behaviourist approaches
typically target low-level content and routine skill development (Fasso, 2012).
Cognitivism seeks to
understand learning in terms of inner mental activities (Learning Theories Knowledgebase,
2012). Although I think cognitivism goes a way
towards explaining my mental processes in transferring the information presented
in this activity from the sensory register to working memory, I don’t believe
the design of the activity is cognitivist in nature. A key tenet of cognitivist
theory, ‘meaningful effects’, refers to the linkage of information to prior
schema, making it meaningful and therefore easier to remember (Mergel, 1998).
Cognitivist learning design is heavily focussed on helping learners connect new
material to existing information in order to help them memorise the content
(e.g. concept maps) (Lein, n.d.).
In contrast, the purpose of the wiki
activity was to develop higher order thinking skills. Constructivist
theory is underpinned by the notion that learners construct meaning based on their
perceptions of social encounters and experiences. The design of the wiki
activity was constructivistic in nature in that it aimed to stimulate social
interaction between members of a learning community and encourage learners to
actively share their personal interpretations of the topic. The experience of
sharing (or ‘negotiating’) these interpretations, is what resulted in the construction of
knowledge.
The
wiki activity presented a realistic setting and in this case, qualitative
assessment was integrated through this reflection task (Merrill, 1991, in
Smorgansbord, 1997). The direction of the wiki was quite flexible and able to
be influenced by the participants, another characteristic of constructivist
learning design. This was evidenced by the different material presented across
the four groups for the wiki.
The role of the teacher in this
activity was to really only to provide initial scaffolding. This is typical of
constructivist learning design, which is generally more facilitative than
prescriptive (Mergel, 1998).
Although
the activity was instigated and set up by the ‘teacher’, the content was
contributed by the group of learners. The teacher scaffolded the activity by
providing:
- an introduction to learning theories;
- a framework for collaboration (i.e. online wiki);
- webconferencing tutorials;
- a description of what should be learned through the activity;
- groups of learners;
- a suitable tool (i.e. de Bono’s Six Thinking Hats and a table template to structure responses by learners);
- a series of leading questions and required ways of thinking to guide the direction of reflection about the activity; and
- selection of discussion forums to enable personal and interactive reflection (e.g. blogs).
The
scaffolding provided the context for the wiki activity and supported the
particular way learners thought about the topic. For example, by providing links
to information about de Bono’s Six Thinking Hats, the teacher ‘set the scene’
for the wiki by making learners aware that they should use a range of thinking
modes to come up with a range of perspectives. By introducing wikis and
providing instructions on how to edit the table displayed in the wiki, the
scaffolding facilitated the collection of the perspectives offered by the
learners.
Constructivism
and Collaboration
As
a mode of learning, the online wiki supported thinking and participation by:
- allowing learners to ‘own’ their responses to the topic;
- encouraging collaboration between learners; and
- encouraging learners
to provide a range of perspectives through use of the six hats.
As
I was participating, I was aware of the fact that de Bono’s thinking hats were
encouraging me to consider wider perspectives than I would typically, and the
collaborative nature of the wiki took this one step further by listing even
more perspectives.
The
participation provided by the wiki makes the activity ‘fun’, as a learner, it
reminded me that we were talking about a real issue with real implications. I
found it interesting to read about what my classmates were thinking and
exciting to contribute to a group discussion.
The
activity challenged me and sustained my interest, allowing me to synthesise
responses from the diverse ideas for each ‘thinking hat’. Some of the ideas
added by my colleagues then prompted me to think and read further by raising
new related issues.
I
felt like I was able to learn about my peers and gauge some sense of their
personality through reading their responses. By either aligning myself with
their position or questioning their ideas, I felt like I was constructing
meaning about the content but also about myself and my colleagues. I also found
that the collaborative wiki helped me to articulate and solidify my own views.
There
can be no ‘correct’ response to the topic, and responses will be subjective and
heavily influenced by one’s particular context and definition of the question. The
activity encouraged problem-based higher order thinking, a move towards the
most complex categories of Bloom’s Taxonomy of the cognitive domain (Big Dog,
Little Dog and Knowledge Jump, 1999).
The Productive
Pedagogies project, stemming from the University of Queensland ’s Queensland School
Reform Longitudinal Study, identified productive pedagogies from observations
of classroom teaching (Department of Education and Training, 2002). I think
this learning activity reflected strategies within the productive pedagogies,
including (Fasso, 2012):
Wikis
- Benefits, Issues and Drawbacks- the facilitation of deep knowledge through higher order thinking;
- the facilitation of collaborative learning in which conversations are important;
- learning that is owned, controlled and managed by students; and
- learning that is socially supportive and
engaging.
Although participating in wikis like these has a number of benefits, there are also some drawbacks as identified in the graphic organiser below.
Plus
|
Minus
|
Interesting
|
- equips learners to effectively deal with real life scenarios - in the real world, individuals are continually confronted with new situations which require them to acquaint themselves with other people’s realities in order to negotiate solutions
- develops the ability to appreciateand understand others’ views
|
- as pointed out by Mergel (1998), there are situations when divergent thinking is not desirable or appropriate
|
I intend to use my understanding of the learning theories and my observations/conclusions about this wiki activity to inform my design of learning experiences to maximise learning gains.
Big
Dog, Little Dog and Knowledge Jump (1999). Retrieved from http://www.nwlink.com/~donclark/hrd/bloom.html#cognitive
CDA (2012). Edward De Bono's Six Thinking Hats Revisited. Retrieved from http://cdainspired.com.au/edward-de-bonos-six-thinking-hats-revisited/
Department of Education and Training (2002). Productive Pedagogies. Retrieved from http://education.qld.gov.au/public_media/reports/curriculum-framework/productive-pedagogies/html/about.html
Fasso, W. (2012). EDED20491: ICTs for Learning Design (Term 1, 2012). Retrieved from CQUniversity e-courses, EDED20491 ICTs for Learning Design, http://moodle.cqu.edu.au/course/view.php?id=19580
Kurwongbah State School (n.d.). Edward de Bono’s Six Thinking Hats. Retrieved from http://www.kurwongbss.eq.edu.au/thinking/Hats/hats.htm
Learning Theories Knowledgebase (2012). Cognitivism at Learning-Theories.com. Retrieved from http://www.learning-theories.com/cognitivism.html
Lein, K. (n.d.). Cognitivist Approach. Retrieved from http://elearningpedagogy.com/cognitivist.html
Mergel, B. (1998). Instructional Deisgn & Learning Theory. Retrieved from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm
Merrill, M. D. (1991, May). Constructivism and instructional design. Educational Technology, 45-53.
Soloman, B. A. and Felder, R. M. (n.d.). Index of Learning Styles Questionnaire. Retrieved from http://www.engr.ncsu.edu/learningstyles/ilsweb.html
Smorgansbord, A. (n.d.). Constructivism and instructional design. Retrieved from http://hagar.up.ac.za/catts/learner/smorgan/cons.html
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